C’Thun Druid, for better or for worse, became exactly the type of deck people expected it to become: Insanely straight forward to play, consistent performance against many decks, probably the best C’Thun archetype for most players right now - partly due to how cheap it is as well.
It’s biggest advantage for beginners and new players, the fact that it is super easy to pilot, since usually you just have to play a good minion on curve and trade efficiently, might also be its biggest downfall: People know what to expect when playing against it, and will probably keep their Shadow Word: Deaths in hand until turn 6. The deck is really strong by providing a consistent curve and high value minions, but it’s insanely easy to play against as well, something that especially competent players will abuse.
As much as C’Thun can be an amazing finisher, when it’s the last card in your deck, you’re quite out of luck. Luckily you win most of your games without him anyway, since the stats on most minions are just that good. I’d probably play a Dark Arakkoa even without the C’Thun buff, the buff itself really just is a nice bonus. And just look at Klaxxi Amber-Weaver’s face: He knows a 4 Mana 4/10 is absurd, and he loves it!
Time will tell whether C’Thun Druid might make its way into the Uberdeck tier, but as of now, it seems a bit unlikely. Players have figured out what gets played on what turn, there is little variety and room for tech. Maybe a list featuring Savage Roar, or one reminiscent of the good old ramp Druid, featuring Ancient of War, Fandral Staghelm and Cenarius? Personally, that’s what I’m hoping for, but the insane lack of removal besides Swipe and Wrath makes it hard for Druid to compete against sticky decks. In a Meta dominated by Zoos and Aggro decks however, this might be the MidRange deck to look out for.
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